Learners: Shivin, Jared, Aimee & Natasha
Learning Coach: T.Dillner Date: Term 4, Week 6-10
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Learning Area: iExperience - Technology
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Learning Observed and Vision Principles
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In the second half of Term 4, all of the OrmPS learners have been participating in Trash to Flash - turning old used items into something new and usable.
All of the LH1 learners began this journey by spending time looking on the LH1 Pinterest account. Everyone selected a category that they were the most interested in.
Shivin, Jared, Aimee and Natasha all selected Pets & Animals. They were curious about making caterpillars out of used egg cartons. However, before they could make this, they had to go through a test run with the Design Thinking Process. As a group, all of the Girl’s Fashion and Pets & Animals learners made ladybug fridge magnets.
The four learners then took the template we used as a larger group and the personalised it to their caterpillar creation, demonstrating their capability with understanding the design process. Collaboratively, they shared this template and filled it in on Google Slides.
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Evidence of learning
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Next Learning Steps
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Showing posts with label curious. Show all posts
Showing posts with label curious. Show all posts
Monday, November 23, 2015
Jared, Shivin, Aimee & Natasha's Trash to Flash Learning Story
Labels:
capable,
caterpillars,
collaborative,
curious,
Design Thinking Process,
iExperience,
Trash to Flash
Thursday, August 27, 2015
Shivin's Animal Habitat- Digitise It Learning Story - August 2015
Learner: Shivin Learning Coach: DWilkes
Date: August 2015 Learning Area: Science
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Learning Observed
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This term the LH1 learners have been learning about animals, adaptations and habitats. Shivin has been building his language and developing his understandings of the many ways the natural world can be represented. Shivin is able to recognise that living things are suited to their particular habitat and can discuss the adaptations of specific animals and used his curiosity and creativity to create adaptations for his animal the cheetah . Shivin recognises that all living things have certain requirements so they can stay alive and could identify these for the cheetah.
Shivin was fortunate enough to go on a field trip to the zoo where many animals captured this curiosity. He used the learning from the zoo trip to create a creature using the www.buildyourwildself.com wesbite. Then Shivin needed to create a habitat that would be suitable for his chosen animal- the cheetah. He opted for the ‘Digitize It’ option knowing that he wanted to design the creature habitat in a new digital tool and demonstrate his capability at using it and this was Gamefroot for Shivin. He went through a rigorous design process that involved connecting with information through researching to create a fact file on the cheetah but Shivin did two! One in google draw and one in a google doc. Then he made a draft diagram of what the habitat would look like and then created it in a digital tool.
Shivin collaborated well- listening to other learners and asking questions. When it was time to share their learning, Shivin confidently presented his habitat to all of the Learning Coaches and learners in LH1 demonstrating a lot of new learning about this animal and its habitat requirements. You can see his assessment here.
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Evidence of learning
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Next Learning Steps
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Labels:
animal habitat,
capable,
collaborative,
connected,
curious,
digitise it,
Gamefroot,
Learning Story,
science
Monday, August 10, 2015
Shivin and Jared's iExplore Sharks Learning Story
Learners: Shivin & Jared Learning Coach: T.Dillner Date: 5.8.15
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Learning Area: iExplore - Sharks
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Learning Observed
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Shivin & Jared chose to work together on a research based iExplore learning adventure on Sharks. They did all aspects of the project together, including research, populating the Google Slide presentation, adding links, getting feedback and acting on it.
Both boys were very excited to be able to share their progress on a regular basis, often bringing it to me to see every day until it was completed.
They had an opportunity to show their presentation to a group of learners who offered ideas to improve it as well as compliments. We had a discussion about what it means to copy and paste information from the internet, straight into a presentation and how this is called Plagiarism. Shivin and Jared were both interested to know about how we should reword the learning we find online and give credit to the original authors. When viewing other learners iExplore practice presentations, Shivin, particularly, has been sure to share this new learning as feedback. |
Evidence of learning
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Shivin and Jared’s Sharks Presentation after some improvement based on feedback from learners and Mrs Dillner.
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Key Competencies/Vision Principles
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Shivin and Jared have had a shared vision from the start and worked collaboratively to achieve this. They have needed some guidance along the way so far, but have accepted this happily and put it into action quickly (Participating & Contributing).
They have identified that there are many different species of sharks and have made connections between them when possible. Shivin and Jared have also added in a variety of links to other sites in order to try and support these connections (Thinking).
The largest driver of this learning adventure has been their enormous sense of curiosity. Jared and Shivin have wanted to spend as much time on this presentation as they can, even asking to stay in during iBreaks to work on it (Managing Self).
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Next Learning Steps
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Shivin and Richard's Maths Learning Story
Learners: Richard & Shivin Learning Coach: T.Dillner Date: 28.7.15
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Learning Area: Mathematics - Number Recognition
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Learning Observed
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Shivin and Richard chose to opt in to a Curiosity Workshop (Teaching Session) on recognising numbers up to 6 digits. They needed to be able to identify a number in its word form and its digit form.
They were given five numbers that had between 3-6 digits and were written in a combination of words or numbers. Richard and Shivin worked together to write an answer to correspond with each card e.g. 456 is the same as four hundred and fifty six.
The boys made it clear that they were after a challenge, so they were given numbers like 236,195. They stepped up to this and worked together effectively, with good communication and focus.
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Evidence of learning
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Key Competencies/Vision Principles
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Richard and Shivin used great collaborative behaviour which allowed them to think quickly and carefully. They finished the task and were able to feedback to the larger group (Managing Self and Participating & Contributing).
Because they were actively seeking a challenge, Richard and Shivin displayed curiosity and eagerness to extend their current Mathematical knowledge (Using Language, Symbols & Text). The outcome of this was a definite growth in capability from the beginning of the workshop until the end.
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Next Learning Steps
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Labels:
capable,
collaboration,
curious,
Maths,
number recognition
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